曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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name : colldata.h
/*
 ******************************************************************************
 *   Copyright (C) 1996-2012, International Business Machines                 *
 *   Corporation and others.  All Rights Reserved.                            *
 ******************************************************************************
 */

/**
 * \file 
 * \brief C++ API: Collation data used to compute minLengthInChars.
 * \internal
 */
 
#ifndef COLL_DATA_H
#define COLL_DATA_H

#include "unicode/utypes.h"

#if !UCONFIG_NO_COLLATION

#include "unicode/uobject.h"
#include "unicode/ucol.h"

U_NAMESPACE_BEGIN

#ifndef U_HIDE_INTERNAL_API
/**
 * The size of the internal buffer for the Collator's short description string.
 * @internal ICU 4.0.1 technology preview
 */
#define KEY_BUFFER_SIZE 64

 /**
  * The size of the internal CE buffer in a <code>CEList</code> object
  * @internal ICU 4.0.1 technology preview
  */
#define CELIST_BUFFER_SIZE 4

/**
 * \def INSTRUMENT_CELIST
 * Define this to enable the <code>CEList</code> objects to collect
 * statistics.
 * @internal ICU 4.0.1 technology preview
 */
//#define INSTRUMENT_CELIST

 /**
  * The size of the initial list in a <code>StringList</code> object.
  * @internal ICU 4.0.1 technology preview
  */
#define STRING_LIST_BUFFER_SIZE 16

/**
 * \def INSTRUMENT_STRING_LIST
 * Define this to enable the <code>StringList</code> objects to
 * collect statistics.
 * @internal ICU 4.0.1 technology preview
 */
//#define INSTRUMENT_STRING_LIST

 /**
  * This object holds a list of CEs generated from a particular
  * <code>UnicodeString</code>
  *
  * @internal ICU 4.0.1 technology preview
  */
class U_I18N_API CEList : public UObject
{
public:
    /**
     * Construct a <code>CEList</code> object.
     *
     * @param coll - the Collator used to collect the CEs.
     * @param string - the string for which to collect the CEs.
     * @param status - will be set if any errors occur. 
     *
     * Note: if on return, status is set to an error code,
     * the only safe thing to do with this object is to call
     * the destructor.
     *
     * @internal ICU 4.0.1 technology preview
     */
    CEList(UCollator *coll, const UnicodeString &string, UErrorCode &status);

    /**
     * The destructor.
     * @internal ICU 4.0.1 technology preview
     */
    ~CEList();

    /**
     * Return the number of CEs in the list.
     *
     * @return the number of CEs in the list.
     *
     * @internal ICU 4.0.1 technology preview
     */
    int32_t size() const;

    /**
     * Get a particular CE from the list.
     *
     * @param index - the index of the CE to return
     *
     * @return the CE, or <code>0</code> if <code>index</code> is out of range
     *
     * @internal ICU 4.0.1 technology preview
     */
    uint32_t get(int32_t index) const;

    /**
     * Check if the CEs in another <code>CEList</code> match the
     * suffix of this list starting at a give offset.
     *
     * @param offset - the offset of the suffix
     * @param other - the other <code>CEList</code>
     *
     * @return <code>TRUE</code> if the CEs match, <code>FALSE</code> otherwise.
     *
     * @internal ICU 4.0.1 technology preview
     */
    UBool matchesAt(int32_t offset, const CEList *other) const; 

    /**
     * The index operator.
     *
     * @param index - the index
     *
     * @return a reference to the given CE in the list
     *
     * @internal ICU 4.0.1 technology preview
     */
    uint32_t &operator[](int32_t index) const;

    /**
     * UObject glue...
     * @internal ICU 4.0.1 technology preview
     */
    virtual UClassID getDynamicClassID() const;
    /**
     * UObject glue...
     * @internal ICU 4.0.1 technology preview
     */
    static UClassID getStaticClassID();

private:
    void add(uint32_t ce, UErrorCode &status);

    uint32_t ceBuffer[CELIST_BUFFER_SIZE];
    uint32_t *ces;
    int32_t listMax;
    int32_t listSize;

#ifdef INSTRUMENT_CELIST
    static int32_t _active;
    static int32_t _histogram[10];
#endif
};

/**
 * StringList
 *
 * This object holds a list of <code>UnicodeString</code> objects.
 *
 * @internal ICU 4.0.1 technology preview
 */
class U_I18N_API StringList : public UObject
{
public:
    /**
     * Construct an empty <code>StringList</code>
     *
     * @param status - will be set if any errors occur. 
     *
     * Note: if on return, status is set to an error code,
     * the only safe thing to do with this object is to call
     * the destructor.
     *
     * @internal ICU 4.0.1 technology preview
     */
    StringList(UErrorCode &status);

    /**
     * The destructor.
     *
     * @internal ICU 4.0.1 technology preview
     */
    ~StringList();

    /**
     * Add a string to the list.
     *
     * @param string - the string to add
     * @param status - will be set if any errors occur. 
     *
     * @internal ICU 4.0.1 technology preview
     */
    void add(const UnicodeString *string, UErrorCode &status);

    /**
     * Add an array of Unicode code points to the list.
     *
     * @param chars - the address of the array of code points
     * @param count - the number of code points in the array
     * @param status - will be set if any errors occur. 
     *
     * @internal ICU 4.0.1 technology preview
     */
    void add(const UChar *chars, int32_t count, UErrorCode &status);

    /**
     * Get a particular string from the list.
     *
     * @param index - the index of the string
     *
     * @return a pointer to the <code>UnicodeString</code> or <code>NULL</code> 
     *         if <code>index</code> is out of bounds.
     *
     * @internal ICU 4.0.1 technology preview
     */
    const UnicodeString *get(int32_t index) const;

    /**
     * Get the number of stings in the list.
     *
     * @return the number of strings in the list.
     *
     * @internal ICU 4.0.1 technology preview
     */
    int32_t size() const;

    /**
     * the UObject glue...
     * @internal ICU 4.0.1 technology preview
     */
    virtual UClassID getDynamicClassID() const;
    /**
     * the UObject glue...
     * @internal ICU 4.0.1 technology preview
     */
    static UClassID getStaticClassID();

private:
    UnicodeString *strings;
    int32_t listMax;
    int32_t listSize;

#ifdef INSTRUMENT_STRING_LIST
    static int32_t _lists;
    static int32_t _strings;
    static int32_t _histogram[101];
#endif
};
#endif  /* U_HIDE_INTERNAL_API */

/*
 * Forward references to internal classes.
 */
class StringToCEsMap;
class CEToStringsMap;
class CollDataCache;

#ifndef U_HIDE_INTERNAL_API
/**
 * CollData
 *
 * This class holds the Collator-specific data needed to
 * compute the length of the shortest string that can
 * generate a partcular list of CEs.
 *
 * <code>CollData</code> objects are quite expensive to compute. Because
 * of this, they are cached. When you call <code>CollData::open</code> it
 * returns a reference counted cached object. When you call <code>CollData::close</code>
 * the reference count on the object is decremented but the object is not deleted.
 *
 * If you do not need to reuse any unreferenced objects in the cache, you can call
 * <code>CollData::flushCollDataCache</code>. If you no longer need any <code>CollData</code>
 * objects, you can call <code>CollData::freeCollDataCache</code>
 *
 * @internal ICU 4.0.1 technology preview
 */
class U_I18N_API CollData : public UObject
{
public:
    /**
     * Construct a <code>CollData</code> object.
     *
     * @param collator - the collator
     * @param status - will be set if any errors occur. 
     *
     * @return the <code>CollData</code> object. You must call
     *         <code>close</code> when you are done using the object.
     *
     * Note: if on return, status is set to an error code,
     * the only safe thing to do with this object is to call
     * <code>CollData::close</code>.
     *
     * @internal ICU 4.0.1 technology preview
     */
    static CollData *open(UCollator *collator, UErrorCode &status);

    /**
     * Release a <code>CollData</code> object.
     *
     * @param collData - the object
     *
     * @internal ICU 4.0.1 technology preview
     */
    static void close(CollData *collData);

    /**
     * Get the <code>UCollator</code> object used to create this object.
     * The object returned may not be the exact object that was used to
     * create this object, but it will have the same behavior.
     * @internal ICU 4.0.1 technology preview
     */
    UCollator *getCollator() const;

    /**
     * Get a list of all the strings which generate a list
     * of CEs starting with a given CE.
     *
     * @param ce - the CE
     *
     * return a <code>StringList</code> object containing all
     *        the stirngs, or <code>NULL</code> if there are
     *        no such strings.
     *
     * @internal ICU 4.0.1 technology preview.
     */
    const StringList *getStringList(int32_t ce) const;

    /**
     * Get a list of the CEs generated by a partcular stirng.
     *
     * @param string - the string
     *
     * @return a <code>CEList</code> object containt the CEs. You
     *         must call <code>freeCEList</code> when you are finished
     *         using the <code>CEList</code>/
     *
     * @internal ICU 4.0.1 technology preview.
     */
    const CEList *getCEList(const UnicodeString *string) const;

    /**
     * Release a <code>CEList</code> returned by <code>getCEList</code>.
     *
     * @param list - the <code>CEList</code> to free.
     *
     * @internal ICU 4.0.1 technology preview
     */
    void freeCEList(const CEList *list);

    /**
     * Return the length of the shortest string that will generate
     * the given list of CEs.
     *
     * @param ces - the CEs
     * @param offset - the offset of the first CE in the list to use.
     *
     * @return the length of the shortest string.
     *
     * @internal ICU 4.0.1 technology preview
     */
    int32_t minLengthInChars(const CEList *ces, int32_t offset) const;

 
    /**
     * Return the length of the shortest string that will generate
     * the given list of CEs.
     *
     * Note: the algorithm used to do this computation is recursive. To
     * limit the amount of recursion, a "history" list is used to record
     * the best answer starting at a particular offset in the list of CEs.
     * If the same offset is visited again during the recursion, the answer
     * in the history list is used.
     *
     * @param ces - the CEs
     * @param offset - the offset of the first CE in the list to use.
     * @param history - the history list. Must be at least as long as
     *                 the number of cEs in the <code>CEList</code>
     *
     * @return the length of the shortest string.
     *
     * @internal ICU 4.0.1 technology preview
     */
   int32_t minLengthInChars(const CEList *ces, int32_t offset, int32_t *history) const;

   /**
    * UObject glue...
    * @internal ICU 4.0.1 technology preview
    */
    virtual UClassID getDynamicClassID() const;
   /**
    * UObject glue...
    * @internal ICU 4.0.1 technology preview
    */
    static UClassID getStaticClassID();

    /**
     * <code>CollData</code> objects are expensive to compute, and so
     * may be cached. This routine will free the cached objects and delete
     * the cache.
     *
     * WARNING: Don't call this until you are have called <code>close</code>
     * for each <code>CollData</code> object that you have used. also,
     * DO NOT call this if another thread may be calling <code>flushCollDataCache</code>
     * at the same time.
     *
     * @internal 4.0.1 technology preview
     */
    static void freeCollDataCache();

    /**
     * <code>CollData</code> objects are expensive to compute, and so
     * may be cached. This routine will remove any unused <code>CollData</code>
     * objects from the cache.
     *
     * @internal 4.0.1 technology preview
     */
    static void flushCollDataCache();

private:
    friend class CollDataCache;
    friend class CollDataCacheEntry;

    CollData(UCollator *collator, char *cacheKey, int32_t cachekeyLength, UErrorCode &status);
    ~CollData();

    CollData();

    static char *getCollatorKey(UCollator *collator, char *buffer, int32_t bufferLength);

    static CollDataCache *getCollDataCache();

    UCollator      *coll;
    StringToCEsMap *charsToCEList;
    CEToStringsMap *ceToCharsStartingWith;

    char keyBuffer[KEY_BUFFER_SIZE];
    char *key;

    static CollDataCache *collDataCache;

    uint32_t minHan;
    uint32_t maxHan;

    uint32_t jamoLimits[4];
};
#endif  /* U_HIDE_INTERNAL_API */

U_NAMESPACE_END

#endif // #if !UCONFIG_NO_COLLATION
#endif // #ifndef COLL_DATA_H
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