曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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name : radeon_surface.h
/*
 * Copyright © 2011 Red Hat All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
 * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 */
/*
 * Authors:
 *      Jérôme Glisse <jglisse@redhat.com>
 */
#ifndef RADEON_SURFACE_H
#define RADEON_SURFACE_H

/* Note :
 *
 * For texture array, the n layer are stored one after the other within each
 * mipmap level. 0 value for field than can be hint is always valid.
 */

#define RADEON_SURF_MAX_LEVEL                   32

#define RADEON_SURF_TYPE_MASK                   0xFF
#define RADEON_SURF_TYPE_SHIFT                  0
#define     RADEON_SURF_TYPE_1D                     0
#define     RADEON_SURF_TYPE_2D                     1
#define     RADEON_SURF_TYPE_3D                     2
#define     RADEON_SURF_TYPE_CUBEMAP                3
#define     RADEON_SURF_TYPE_1D_ARRAY               4
#define     RADEON_SURF_TYPE_2D_ARRAY               5
#define RADEON_SURF_MODE_MASK                   0xFF
#define RADEON_SURF_MODE_SHIFT                  8
#define     RADEON_SURF_MODE_LINEAR                 0
#define     RADEON_SURF_MODE_LINEAR_ALIGNED         1
#define     RADEON_SURF_MODE_1D                     2
#define     RADEON_SURF_MODE_2D                     3
#define RADEON_SURF_SCANOUT                     (1 << 16)
#define RADEON_SURF_ZBUFFER                     (1 << 17)
#define RADEON_SURF_SBUFFER                     (1 << 18)
#define RADEON_SURF_Z_OR_SBUFFER                (RADEON_SURF_ZBUFFER | RADEON_SURF_SBUFFER)
#define RADEON_SURF_HAS_SBUFFER_MIPTREE         (1 << 19)
#define RADEON_SURF_HAS_TILE_MODE_INDEX         (1 << 20)
#define RADEON_SURF_FMASK                       (1 << 21)

#define RADEON_SURF_GET(v, field)   (((v) >> RADEON_SURF_ ## field ## _SHIFT) & RADEON_SURF_ ## field ## _MASK)
#define RADEON_SURF_SET(v, field)   (((v) & RADEON_SURF_ ## field ## _MASK) << RADEON_SURF_ ## field ## _SHIFT)
#define RADEON_SURF_CLR(v, field)   ((v) & ~(RADEON_SURF_ ## field ## _MASK << RADEON_SURF_ ## field ## _SHIFT))

/* first field up to mode need to match r6 struct so that we can reuse
 * same function for linear & linear aligned
 */
struct radeon_surface_level {
    uint64_t                    offset;
    uint64_t                    slice_size;
    uint32_t                    npix_x;
    uint32_t                    npix_y;
    uint32_t                    npix_z;
    uint32_t                    nblk_x;
    uint32_t                    nblk_y;
    uint32_t                    nblk_z;
    uint32_t                    pitch_bytes;
    uint32_t                    mode;
};

enum si_tiling_mode {
    SI_TILING_AUTO = 0,

    SI_TILING_COLOR_1D,
    SI_TILING_COLOR_1D_SCANOUT,
    SI_TILING_COLOR_2D_8BPP,
    SI_TILING_COLOR_2D_16BPP,
    SI_TILING_COLOR_2D_32BPP,
    SI_TILING_COLOR_2D_64BPP,
    SI_TILING_COLOR_2D_SCANOUT_16BPP,
    SI_TILING_COLOR_2D_SCANOUT_32BPP,
    SI_TILING_COLOR_LINEAR,

    SI_TILING_STENCIL_1D,
    SI_TILING_STENCIL_2D,
    SI_TILING_STENCIL_2D_2AA,
    SI_TILING_STENCIL_2D_4AA,
    SI_TILING_STENCIL_2D_8AA,

    SI_TILING_DEPTH_1D,
    SI_TILING_DEPTH_2D,
    SI_TILING_DEPTH_2D_2AA,
    SI_TILING_DEPTH_2D_4AA,
    SI_TILING_DEPTH_2D_8AA,

    SI_TILING_LAST_MODE,
};

struct radeon_surface {
    uint32_t                    npix_x;
    uint32_t                    npix_y;
    uint32_t                    npix_z;
    uint32_t                    blk_w;
    uint32_t                    blk_h;
    uint32_t                    blk_d;
    uint32_t                    array_size;
    uint32_t                    last_level;
    uint32_t                    bpe;
    uint32_t                    nsamples;
    uint32_t                    flags;
    /* Following is updated/fill by the allocator. It's allowed to
     * set some of the value but they are use as hint and can be
     * overridden (things lile bankw/bankh on evergreen for
     * instance).
     */
    uint64_t                    bo_size;
    uint64_t                    bo_alignment;
    /* apply to eg */
    uint32_t                    bankw;
    uint32_t                    bankh;
    uint32_t                    mtilea;
    uint32_t                    tile_split;
    uint32_t                    stencil_tile_split;
    uint64_t                    stencil_offset;
    struct radeon_surface_level level[RADEON_SURF_MAX_LEVEL];
    struct radeon_surface_level stencil_level[RADEON_SURF_MAX_LEVEL];
    uint32_t                    tiling_index[RADEON_SURF_MAX_LEVEL];
    uint32_t                    stencil_tiling_index[RADEON_SURF_MAX_LEVEL];
};

struct radeon_surface_manager *radeon_surface_manager_new(int fd);
void radeon_surface_manager_free(struct radeon_surface_manager *surf_man);
int radeon_surface_init(struct radeon_surface_manager *surf_man,
                        struct radeon_surface *surf);
int radeon_surface_best(struct radeon_surface_manager *surf_man,
                        struct radeon_surface *surf);

#endif
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