曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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name : playout.h
/*
 *
 * (C) Copyright IBM Corp. 1998-2011 - All Rights Reserved
 *
 */

#ifndef __PLAYOUT_H
#define __PLAYOUT_H

/*
 * ParagraphLayout doesn't make much sense without
 * BreakIterator...
 */
#include "unicode/ubidi.h"
#if ! UCONFIG_NO_BREAK_ITERATION
#ifndef U_HIDE_INTERNAL_API

#include "layout/LETypes.h"
#include "plruns.h"

/**
 * \file 
 * \brief C API for paragraph layout.
 *
 * This is a technology preview. The API may
 * change significantly.
 *
 */

/**
 * The opaque type for a paragraph layout.
 *
 * @internal
 */
typedef void pl_paragraph;

/**
 * The opaque type for a line in a paragraph layout.
 *
 * @internal
 */
typedef void pl_line;

/**
 * The opaque type for a visual run in a line.
 *
 * @internal
 */
typedef void pl_visualRun;

/**
 * Construct a <code>ParagraphLayout</code> object for a styled paragraph. The paragraph is specified
 * as runs of text all in the same font. An <code>LEFontInstance</code> object and a limit offset
 * are specified for each font run. The limit offset is the offset of the character immediately
 * after the font run.
 *
 * Clients can optionally specify directional runs and / or script runs. If these aren't specified
 * they will be computed.
 *
 * If any errors are encountered during construction, <code>status</code> will be set, and the object
 * will be set to be empty.
 *
 * @param chars is an array of the characters in the paragraph
 *
 * @param count is the number of characters in the paragraph.
 *
 * @param fontRuns a pointer to a <code>pl_fontRuns</code> object representing the font runs.
 *
 * @param levelRuns is a pointer to a <code>pl_valueRuns</code> object representing the directional levels.
 *        If this pointer in <code>NULL</code> the levels will be determined by running the Unicde
 *        Bidi algorithm.
 *
 * @param scriptRuns is a pointer to a <code>pl_valueRuns</code> object representing script runs.
 *        If this pointer in <code>NULL</code> the script runs will be determined using the
 *        Unicode code points.
 *
 * @param localeRuns is a pointer to a <code>pl_localeRuns</code> object representing locale runs.
 *        The <code>Locale</code> objects are used to determind the language of the text. If this
 *        pointer is <code>NULL</code> the default locale will be used for all of the text. 
 *
 * @param paragraphLevel is the directionality of the paragraph, as in the UBiDi object.
 *
 * @param vertical is <code>TRUE</code> if the paragraph should be set vertically.
 *
 * @param status will be set to any error code encountered during construction.
 *
 * @return a pointer to the newly created <code>pl_paragraph</code> object. The object
 *         will remain valid until <code>pl_close</code> is called.
 *
 * @see ubidi.h
 * @see longine.h
 * @see plruns.h
 *
 * @internal
 */
U_INTERNAL pl_paragraph * U_EXPORT2
pl_create(const LEUnicode chars[],
          le_int32 count,
          const pl_fontRuns *fontRuns,
          const pl_valueRuns *levelRuns,
          const pl_valueRuns *scriptRuns,
          const pl_localeRuns *localeRuns,
          UBiDiLevel paragraphLevel,
          le_bool vertical,
          LEErrorCode *status);

/**
 * Close the given paragraph layout object.
 *
 * @param paragraph the <code>pl_paragraph</code> object to be
 *                  closed. Once this routine returns the object
 *                  can no longer be referenced
 *
 * @internal
 */
U_INTERNAL void U_EXPORT2
pl_close(pl_paragraph *paragraph);

/**
 * Examine the given text and determine if it contains characters in any
 * script which requires complex processing to be rendered correctly.
 *
 * @param chars is an array of the characters in the paragraph
 *
 * @param count is the number of characters in the paragraph.
 *
 * @return <code>TRUE</code> if any of the text requires complex processing.
 *
 * @internal
 */

U_INTERNAL le_bool U_EXPORT2
pl_isComplex(const LEUnicode chars[],
          le_int32 count);

/**
 * Return the resolved paragraph level. This is useful for those cases
 * where the bidi analysis has determined the level based on the first
 * strong character in the paragraph.
 *
 * @param paragraph the <code>pl_paragraph</code>
 *
 * @return the resolved paragraph level.
 *
 * @internal
 */
U_INTERNAL UBiDiLevel U_EXPORT2
pl_getParagraphLevel(pl_paragraph *paragraph);

/**
 * Return the directionality of the text in the paragraph.
 *
 * @param paragraph the <code>pl_paragraph</code>
 *
 * @return <code>UBIDI_LTR</code> if the text is all left to right,
 *         <code>UBIDI_RTL</code> if the text is all right to left,
 *         or <code>UBIDI_MIXED</code> if the text has mixed direction.
 *
 * @internal
 */
U_INTERNAL UBiDiDirection U_EXPORT2
pl_getTextDirection(pl_paragraph *paragraph);

/**
 * Get the max ascent value for all the fonts
 * in the paragraph.
 *
 * @param paragraph the <code>pl_paragraph</code>
 *
 * Return the max ascent value for all the fonts
 * in the paragraph.
 *
 * @param paragraph the <code>pl_paragraph</code>
 *
 * @return the ascent value.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getAscent(const pl_paragraph *paragraph);

/**
 * Return the max descent value for all the fonts
 * in the paragraph.
 *
 * @param paragraph the <code>pl_paragraph</code>
 *
 * @return the decent value.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getDescent(const pl_paragraph *paragraph);

/**
 * Return the max leading value for all the fonts
 * in the paragraph.
 *
 * @param paragraph the <code>pl_paragraph</code>
 *
 * @return the leading value.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getLeading(const pl_paragraph *paragraph);

/**
 * Reset line breaking to start from the beginning of the paragraph.
 *
 * @param paragraph the <code>pl_paragraph</code>
 *
 * @internal
 */
U_INTERNAL void U_EXPORT2
pl_reflow(pl_paragraph *paragraph);

/**
 * Return a <code>pl_line</code> object which represents next line
 * in the paragraph. The width of the line is specified each time so that it can
 * be varied to support arbitrary paragraph shapes.
 *
 * @param paragraph the <code>pl_paragraph</code>
 * @param width is the width of the line. If <code>width</code> is less than or equal
 *              to zero, a <code>ParagraphLayout::Line</code> object representing the
 *              rest of the paragraph will be returned.
 *
 * @return a <code>ParagraphLayout::Line</code> object which represents the line. The caller
 *         is responsible for deleting the object. Returns <code>NULL</code> if there are no
 *         more lines in the paragraph.
 *
 * @see pl_line
 *
 * @internal
 */
U_INTERNAL pl_line * U_EXPORT2
pl_nextLine(pl_paragraph *paragraph, float width);

/**
 * Close the given line object. Line objects are created
 * by <code>pl_nextLine</code> but it is the client's responsibility
 * to close them by calling this routine.
 *
 * @param line the <code>pl_line</code> object to close.
 *
 * @internal
 */
U_INTERNAL void U_EXPORT2
pl_closeLine(pl_line *line);

/**
 * Count the number of visual runs in the line.
 *
 * @param line the <code>pl_line</code> object.
 *
 * @return the number of visual runs.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_countLineRuns(const pl_line *line);

/**
 * Get the ascent of the line. This is the maximum ascent
 * of all the fonts on the line.
 *
 * @param line the <code>pl_line</code> object.
 *
 * @return the ascent of the line.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getLineAscent(const pl_line *line);

/**
 * Get the descent of the line. This is the maximum descent
 * of all the fonts on the line.
 *
 * @param line the <code>pl_line</code> object.
 *
 * @return the descent of the line.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getLineDescent(const pl_line *line);

/**
 * Get the leading of the line. This is the maximum leading
 * of all the fonts on the line.
 *
 * @param line the <code>pl_line</code> object.
 *
 * @return the leading of the line.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getLineLeading(const pl_line *line);

/**
 * Get the width of the line. This is a convenience method
 * which returns the last X position of the last visual run
 * in the line.
 *
 * @param line the <code>pl_line</code> object.
 *
 * @return the width of the line.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getLineWidth(const pl_line *line);

/**
 * Get a <code>ParagraphLayout::VisualRun</code> object for a given
 * visual run in the line.
 *
 * @param line the <code>pl_line</code> object.
 * @param runIndex is the index of the run, in visual order.
 *
 * @return the <code>pl_visualRun</code> object representing the
 *         visual run. This object is owned by the <code>pl_line</code> object which
 *         created it, and will remain valid for as long as the <code>pl_line</code>
 *         object is valid.
 *
 * @see pl_visualRun
 *
 * @internal
 */
U_INTERNAL const pl_visualRun * U_EXPORT2
pl_getLineVisualRun(const pl_line *line, le_int32 runIndex);

/**
 * Get the <code>le_font</code> object which
 * represents the font of the visual run. This will always
 * be a non-composite font.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the <code>le_font</code> object which represents the
 *         font of the visual run.
 *
 * @see le_font
 *
 * @internal
 */
U_INTERNAL const le_font * U_EXPORT2
pl_getVisualRunFont(const pl_visualRun *run);

/**
 * Get the direction of the visual run.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the direction of the run. This will be <code>UBIDI_LTR</code> if the
 *         run is left-to-right and <code>UBIDI_RTL</code> if the line is right-to-left.
 *
 * @internal
 */
U_INTERNAL UBiDiDirection U_EXPORT2
pl_getVisualRunDirection(const pl_visualRun *run);

/**
 * Get the number of glyphs in the visual run.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the number of glyphs.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getVisualRunGlyphCount(const pl_visualRun *run);

/**
 * Get the glyphs in the visual run. Glyphs with the values <code>0xFFFE</code> and
 * <code>0xFFFF</code> should be ignored.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the address of the array of glyphs for this visual run. The storage
 *         is owned by the <code>pl_visualRun</code> object and must not be deleted.
 *         It will remain valid as long as the <code>pl_visualRun</code> object is valid.
 *
 * @internal
 */
U_INTERNAL const LEGlyphID * U_EXPORT2
pl_getVisualRunGlyphs(const pl_visualRun *run);

/**
 * Get the (x, y) positions of the glyphs in the visual run. To simplify storage
 * management, the x and y positions are stored in a single array with the x positions
 * at even offsets in the array and the corresponding y position in the following odd offset.
 * There is an extra (x, y) pair at the end of the array which represents the advance of
 * the final glyph in the run.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the address of the array of glyph positions for this visual run. The storage
 *         is owned by the <code>pl_visualRun</code> object and must not be deleted.
 *         It will remain valid as long as the <code>pl_visualRun</code> object is valid.
 *
 * @internal
 */
U_INTERNAL const float * U_EXPORT2
pl_getVisualRunPositions(const pl_visualRun *run);

/**
 * Get the glyph-to-character map for this visual run. This maps the indices into
 * the glyph array to indices into the character array used to create the paragraph.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the address of the character-to-glyph map for this visual run. The storage
 *         is owned by the <code>pl_visualRun</code> object and must not be deleted.
 *         It will remain valid as long as the <code>pl_visualRun</code> object is valid.
 *
 * @internal
 */
U_INTERNAL const le_int32 * U_EXPORT2
pl_getVisualRunGlyphToCharMap(const pl_visualRun *run);

/**
 * A convenience method which returns the ascent value for the font
 * associated with this run.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the ascent value of this run's font.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getVisualRunAscent(const pl_visualRun *run);

/**
 * A convenience method which returns the descent value for the font
 * associated with this run.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the descent value of this run's font.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getVisualRunDescent(const pl_visualRun *run);

/**
 * A convenience method which returns the leading value for the font
 * associated with this run.
 *
 * @param run the <code>pl_visualRun</code> object.
 *
 * @return the leading value of this run's font.
 *
 * @internal
 */
U_INTERNAL le_int32 U_EXPORT2
pl_getVisualRunLeading(const pl_visualRun *run);

#endif  /* U_HIDE_INTERNAL_API */
#endif
#endif
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