曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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: /usr/include/glvnd/ [ drwxr-xr-x ]
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name : GLdispatchABI.h
/*
 * Copyright (c) 2013, NVIDIA CORPORATION.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and/or associated documentation files (the
 * "Materials"), to deal in the Materials without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Materials, and to
 * permit persons to whom the Materials are furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * unaltered in all copies or substantial portions of the Materials.
 * Any additions, deletions, or changes to the original source files
 * must be clearly indicated in accompanying documentation.
 *
 * If only executable code is distributed, then the accompanying
 * documentation must state that "this software is based in part on the
 * work of the Khronos Group."
 *
 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 */

#include <GL/gl.h>

#if !defined(__GL_DISPATCH_ABI_H)
#define __GL_DISPATCH_ABI_H

#if defined(__cplusplus)
extern "C" {
#endif

/*!
 * \defgroup gldispatchabi GL dispatching ABI
 *
 * This is not a complete ABI, but rather a fragment common to the libEGL and
 * libGLX ABIs.  Changes to this file should be accompanied by a version bump to
 * these client ABIs.
 */

/*!
 * Thread-local implementation used by libglvnd. This is passed into the patch
 * function callback via the type parameter.
 *
 * For most architectures, the vendor library can ignore this parameter, since
 * it will always be the same value. It's used for systems like ARM, where the
 * stubs might be use the ARM or Thumb instruction sets.
 *
 * The stub type does not make any distinction between TLS and TSD stubs. The
 * entire purpose of entrypoint rewriting is to skip the dispatch table in
 * libGLdispatch.so, so it doesn't matter how that dispatch table is stored.
 */
enum {
    /*!
     * Indicates that the stubs aren't defined in assembly. For example, if the
     * dispatch stubs are written in C. Vendor libraries generally won't see
     * this value.
     */
    __GLDISPATCH_STUB_UNKNOWN,

    /*!
     * Used for stubs on x86 systems.
     */
    __GLDISPATCH_STUB_X86,

    /*!
     * Used for stubs on x86-64 systems.
     */
    __GLDISPATCH_STUB_X86_64,

    /*!
     * Used for stubs on ARMv7, using the Thumb instruction set.
     */
    __GLDISPATCH_STUB_ARMV7_THUMB,

    /*!
     * Used for stubs on ARMv7, using the normal ARM instruction set.
     */
    __GLDISPATCH_STUB_ARMV7_ARM,

    /*!
     * Used for stubs on ARMv8/aarch64.
     */
    __GLDISPATCH_STUB_AARCH64,

    /*!
     * Used for stubs on x32 builds (x86-64 with 32-bit pointers).
     */
    __GLDISPATCH_STUB_X32,

    /*!
     * Used for stubs on PPC64LE systems.
     */
    __GLDISPATCH_STUB_PPC64LE,
};

/*!
 * A callback function called by the vendor library to fetch the address of an
 * entrypoint.
 *
 * The function returns two pointers, one writable and one executable. The two
 * pointers may or may not be the same virtual address, but they will both be
 * mappings of the same physical memory.
 *
 * The vendor library should write its entrypoint to the address returned by
 * \p writePtr, but should use the address from \p execPtr for things like
 * calculating PC-relative offsets.
 *
 * Note that if this function fails, then the vendor library can still try to
 * patch other entrypoints.
 *
 * Note that on ARM, the low-order bit of both \c execPtr and \p writePtr will
 * be zero, even if the stub uses the thumb instruction set. The vendor library
 * should use the \c type parameter of \c initiatePatch to determine which
 * instruction set to use.
 *
 * \param funcName The function name.
 * \param[out] writePtr The pointer that the vendor library can write to.
 * \param[out] execPtr The pointer to the executable code.
 * \return GL_TRUE if the entrypoint exists, or GL_FALSE if it doesn't.
 */
typedef GLboolean (*DispatchPatchLookupStubOffset)(const char *funcName,
        void **writePtr, const void **execPtr);

#if defined(__cplusplus)
}
#endif

#endif // __GL_DISPATCH_ABI_H
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