曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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: /usr/include/bind9/isc/ [ drwxr-xr-x ]
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name : queue.h
/*
 * Copyright (C) Internet Systems Consortium, Inc. ("ISC")
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * See the COPYRIGHT file distributed with this work for additional
 * information regarding copyright ownership.
 */


/*
 * This is a generic implementation of a two-lock concurrent queue.
 * There are built-in mutex locks for the head and tail of the queue,
 * allowing elements to be safely added and removed at the same time.
 *
 * NULL is "end of list"
 * -1 is "not linked"
 */

#ifndef ISC_QUEUE_H
#define ISC_QUEUE_H 1
#include <isc/assertions.h>
#include <isc/boolean.h>
#include <isc/mutex.h>

#ifdef ISC_QUEUE_CHECKINIT
#define ISC_QLINK_INSIST(x) ISC_INSIST(x)
#else
#define ISC_QLINK_INSIST(x) (void)0
#endif

#define ISC_QLINK(type) struct { type *prev, *next; }

#define ISC_QLINK_INIT(elt, link) \
	do { \
		(elt)->link.next = (elt)->link.prev = (void *)(-1); \
	} while(0)

#define ISC_QLINK_LINKED(elt, link) ((void*)(elt)->link.next != (void*)(-1))

#define ISC_QUEUE(type) struct { \
	type *head, *tail; \
	isc_mutex_t headlock, taillock; \
}

#define ISC_QUEUE_INIT(queue, link) \
	do { \
		(void) isc_mutex_init(&(queue).taillock); \
		(void) isc_mutex_init(&(queue).headlock); \
		(queue).tail = (queue).head = NULL; \
	} while (0)

#define ISC_QUEUE_EMPTY(queue) ISC_TF((queue).head == NULL)

#define ISC_QUEUE_DESTROY(queue) \
	do { \
		ISC_QLINK_INSIST(ISC_QUEUE_EMPTY(queue)); \
		(void) isc_mutex_destroy(&(queue).taillock); \
		(void) isc_mutex_destroy(&(queue).headlock); \
	} while (0)

/*
 * queues are meant to separate the locks at either end.  For best effect, that
 * means keeping the ends separate - i.e. non-empty queues work best.
 *
 * a push to an empty queue has to take the pop lock to update
 * the pop side of the queue.
 * Popping the last entry has to take the push lock to update
 * the push side of the queue.
 *
 * The order is (pop, push), because a pop is presumably in the
 * latency path and a push is when we're done.
 *
 * We do an MT hot test in push to see if we need both locks, so we can
 * acquire them in order.  Hopefully that makes the case where we get
 * the push lock and find we need the pop lock (and have to release it) rare.
 *
 * > 1 entry - no collision, push works on one end, pop on the other
 *   0 entry - headlock race
 *     pop wins - return(NULL), push adds new as both head/tail
 *     push wins - updates head/tail, becomes 1 entry case.
 *   1 entry - taillock race
 *     pop wins - return(pop) sets head/tail NULL, becomes 0 entry case
 *     push wins - updates {head,tail}->link.next, pop updates head
 *                 with new ->link.next and doesn't update tail
 *
 */
#define ISC_QUEUE_PUSH(queue, elt, link) \
	do { \
		isc_boolean_t headlocked = ISC_FALSE; \
		ISC_QLINK_INSIST(!ISC_QLINK_LINKED(elt, link)); \
		if ((queue).head == NULL) { \
			LOCK(&(queue).headlock); \
			headlocked = ISC_TRUE; \
		} \
		LOCK(&(queue).taillock); \
		if ((queue).tail == NULL && !headlocked) { \
			UNLOCK(&(queue).taillock); \
			LOCK(&(queue).headlock); \
			LOCK(&(queue).taillock); \
			headlocked = ISC_TRUE; \
		} \
		(elt)->link.prev = (queue).tail; \
		(elt)->link.next = NULL; \
		if ((queue).tail != NULL) \
			(queue).tail->link.next = (elt); \
		(queue).tail = (elt); \
		UNLOCK(&(queue).taillock); \
		if (headlocked) { \
			if ((queue).head == NULL) \
				(queue).head = (elt); \
			UNLOCK(&(queue).headlock); \
		} \
	} while (0)

#define ISC_QUEUE_POP(queue, link, ret) \
	do { \
		LOCK(&(queue).headlock); \
		ret = (queue).head; \
		while (ret != NULL) { \
			if (ret->link.next == NULL) { \
				LOCK(&(queue).taillock); \
				if (ret->link.next == NULL) { \
					(queue).head = (queue).tail = NULL; \
					UNLOCK(&(queue).taillock); \
					break; \
				}\
				UNLOCK(&(queue).taillock); \
			} \
			(queue).head = ret->link.next; \
			(queue).head->link.prev = NULL; \
			break; \
		} \
		UNLOCK(&(queue).headlock); \
		if (ret != NULL) \
			(ret)->link.next = (ret)->link.prev = (void *)(-1); \
	} while(0)

#define ISC_QUEUE_UNLINK(queue, elt, link) \
	do { \
		ISC_QLINK_INSIST(ISC_QLINK_LINKED(elt, link)); \
		LOCK(&(queue).headlock); \
		LOCK(&(queue).taillock); \
		if ((elt)->link.prev == NULL) \
			(queue).head = (elt)->link.next; \
		else \
			(elt)->link.prev->link.next = (elt)->link.next; \
		if ((elt)->link.next == NULL) \
			(queue).tail = (elt)->link.prev; \
		else \
			(elt)->link.next->link.prev = (elt)->link.prev; \
		UNLOCK(&(queue).taillock); \
		UNLOCK(&(queue).headlock); \
		(elt)->link.next = (elt)->link.prev = (void *)(-1); \
	} while(0)

#endif /* ISC_QUEUE_H */
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