曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
from Tkinter import *
from Dialog import Dialog
# this shows how to create a new window with a button in it
# that can create new windows
class Test(Frame):
def printit(self):
print "hi"
def makeWindow(self):
"""Create a top-level dialog with some buttons.
This uses the Dialog class, which is a wrapper around the Tcl/Tk
tk_dialog script. The function returns 0 if the user clicks 'yes'
or 1 if the user clicks 'no'.
"""
# the parameters to this call are as follows:
d = Dialog(
self, ## name of a toplevel window
title="fred the dialog box",## title on the window
text="click on a choice", ## message to appear in window
bitmap="info", ## bitmap (if any) to appear;
## if none, use ""
# legal values here are:
# string what it looks like
# ----------------------------------------------
# error a circle with a slash through it
# grey25 grey square
# grey50 darker grey square
# hourglass use for "wait.."
# info a large, lower case "i"
# questhead a human head with a "?" in it
# question a large "?"
# warning a large "!"
# @fname X bitmap where fname is the path to the file
#
default=0, # the index of the default button choice.
# hitting return selects this
strings=("yes", "no"))
# values of the 'strings' key are the labels for the
# buttons that appear left to right in the dialog box
return d.num
def createWidgets(self):
self.QUIT = Button(self, text='QUIT', foreground='red',
command=self.quit)
self.QUIT.pack(side=LEFT, fill=BOTH)
# a hello button
self.hi_there = Button(self, text='Make a New Window',
command=self.makeWindow)
self.hi_there.pack(side=LEFT)
def __init__(self, master=None):
Frame.__init__(self, master)
Pack.config(self)
self.windownum = 0
self.createWidgets()
test = Test()
test.mainloop()