曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
#! /usr/bin/env python
# Simulate "electrons" migrating across the screen.
# An optional bitmap file in can be in the background.
#
# Usage: electrons [n [bitmapfile]]
#
# n is the number of electrons to animate; default is 30.
#
# The bitmap file can be any X11 bitmap file (look in
# /usr/include/X11/bitmaps for samples); it is displayed as the
# background of the animation. Default is no bitmap.
from Tkinter import *
import random
# The graphical interface
class Electrons:
# Create our objects
def __init__(self, n, bitmap = None):
self.n = n
self.tk = tk = Tk()
self.canvas = c = Canvas(tk)
c.pack()
width, height = tk.getint(c['width']), tk.getint(c['height'])
# Add background bitmap
if bitmap:
self.bitmap = c.create_bitmap(width/2, height/2,
bitmap=bitmap,
foreground='blue')
self.pieces = []
x1, y1, x2, y2 = 10,70,14,74
for i in range(n):
p = c.create_oval(x1, y1, x2, y2, fill='red')
self.pieces.append(p)
y1, y2 = y1 +2, y2 + 2
self.tk.update()
def random_move(self, n):
c = self.canvas
for p in self.pieces:
x = random.choice(range(-2,4))
y = random.choice(range(-3,4))
c.move(p, x, y)
self.tk.update()
# Run -- allow 500 movemens
def run(self):
try:
for i in range(500):
self.random_move(self.n)
except TclError:
try:
self.tk.destroy()
except TclError:
pass
# Main program
def main():
import sys, string
# First argument is number of electrons, default 30
if sys.argv[1:]:
n = string.atoi(sys.argv[1])
else:
n = 30
# Second argument is bitmap file, default none
if sys.argv[2:]:
bitmap = sys.argv[2]
# Reverse meaning of leading '@' compared to Tk
if bitmap[0] == '@': bitmap = bitmap[1:]
else: bitmap = '@' + bitmap
else:
bitmap = None
# Create the graphical objects...
h = Electrons(n, bitmap)
# ...and run!
h.run()
# Call main when run as script
if __name__ == '__main__':
main()