曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
/*
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVUTIL_STEREO3D_H
#define AVUTIL_STEREO3D_H
#include <stdint.h>
#include "frame.h"
/**
* List of possible 3D Types
*/
enum AVStereo3DType {
/**
* Video is not stereoscopic (and metadata has to be there).
*/
AV_STEREO3D_2D,
/**
* Views are next to each other.
*
* LLLLRRRR
* LLLLRRRR
* LLLLRRRR
* ...
*/
AV_STEREO3D_SIDEBYSIDE,
/**
* Views are on top of each other.
*
* LLLLLLLL
* LLLLLLLL
* RRRRRRRR
* RRRRRRRR
*/
AV_STEREO3D_TOPBOTTOM,
/**
* Views are alternated temporally.
*
* frame0 frame1 frame2 ...
* LLLLLLLL RRRRRRRR LLLLLLLL
* LLLLLLLL RRRRRRRR LLLLLLLL
* LLLLLLLL RRRRRRRR LLLLLLLL
* ... ... ...
*/
AV_STEREO3D_FRAMESEQUENCE,
/**
* Views are packed in a checkerboard-like structure per pixel.
*
* LRLRLRLR
* RLRLRLRL
* LRLRLRLR
* ...
*/
AV_STEREO3D_CHECKERBOARD,
/**
* Views are next to each other, but when upscaling
* apply a checkerboard pattern.
*
* LLLLRRRR L L L L R R R R
* LLLLRRRR => L L L L R R R R
* LLLLRRRR L L L L R R R R
* LLLLRRRR L L L L R R R R
*/
AV_STEREO3D_SIDEBYSIDE_QUINCUNX,
/**
* Views are packed per line, as if interlaced.
*
* LLLLLLLL
* RRRRRRRR
* LLLLLLLL
* ...
*/
AV_STEREO3D_LINES,
/**
* Views are packed per column.
*
* LRLRLRLR
* LRLRLRLR
* LRLRLRLR
* ...
*/
AV_STEREO3D_COLUMNS,
};
/**
* Inverted views, Right/Bottom represents the left view.
*/
#define AV_STEREO3D_FLAG_INVERT (1 << 0)
/**
* Stereo 3D type: this structure describes how two videos are packed
* within a single video surface, with additional information as needed.
*
* @note The struct must be allocated with av_stereo3d_alloc() and
* its size is not a part of the public ABI.
*/
typedef struct AVStereo3D {
/**
* How views are packed within the video.
*/
enum AVStereo3DType type;
/**
* Additional information about the frame packing.
*/
int flags;
} AVStereo3D;
/**
* Allocate an AVStereo3D structure and set its fields to default values.
* The resulting struct can be freed using av_freep().
*
* @return An AVStereo3D filled with default values or NULL on failure.
*/
AVStereo3D *av_stereo3d_alloc(void);
/**
* Allocate a complete AVFrameSideData and add it to the frame.
*
* @param frame The frame which side data is added to.
*
* @return The AVStereo3D structure to be filled by caller.
*/
AVStereo3D *av_stereo3d_create_side_data(AVFrame *frame);
#endif /* AVUTIL_STEREO3D_H */