曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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name : animate.py
#coding:utf-8
# Author:  mozman --<mozman@gmx.at>
# Purpose: animate elements
# Created: 31.10.2010
# Copyright (C) 2010, Manfred Moitzi
# License: MIT License

from svgwrite.base import BaseElement
from svgwrite.mixins import XLink
from svgwrite.utils import strlist, is_string


class Set(BaseElement, XLink):
    """ The **set** element provides a simple means of just setting the value
    of an attribute for a specified duration. It supports all attribute types,
    including those that cannot reasonably be interpolated, such as string
    and boolean values. The **set** element is non-additive. The additive and
    accumulate attributes are not allowed, and will be ignored if specified.
    """
    elementname = 'set'

    def __init__(self, href=None, **extra):
        """ Set constructor.

        :param href: target svg element, if **href** is not `None`; else
            the target SVG Element is the parent SVG Element.
        """
        super(Set, self).__init__(**extra)
        if href is not None:
            self.set_href(href)

    def get_xml(self):
        self.update_id() # if href is an object - 'id' - attribute may be changed!
        return super(Set, self).get_xml()

    def set_target(self, attributeName, attributeType=None):
        """
        Set animation attributes :ref:`attributeName` and :ref:`attributeType`.
        """
        self['attributeName'] = attributeName
        if attributeType is not None:
            self['attributeType'] = attributeType


    def set_event(self, onbegin=None, onend=None, onrepeat=None, onload=None):
        """
        Set animation attributes :ref:`onbegin`, :ref:`onend`, :ref:`onrepeat`
        and :ref:`onload`.
        """
        if onbegin is not None:
            self['onbegin'] = onbegin
        if onend is not None:
            self['onend'] = onend
        if onrepeat is not None:
            self['onrepeat'] = onrepeat
        if onload is not None:
            self['onload'] = onload

    def set_timing(self, begin=None, end=None, dur=None, min=None, max=None,
                   restart=None, repeatCount=None, repeatDur=None):
        """
        Set animation attributes :ref:`begin`, :ref:`end`, :ref:`dur`,
        :ref:`min`, :ref:`max`, :ref:`restart`, :ref:`repeatCount` and
        :ref:`repeatDur`.
        """
        if begin is not None:
            self['begin'] = begin
        if end is not None:
            self['end'] = end
        if dur is not None:
            self['dur'] = dur
        if min is not None:
            self['min'] = min
        if max is not None:
            self['max'] = max
        if restart is not None:
            self['restart'] = restart
        if repeatCount is not None:
            self['repeatCount'] = repeatCount
        if repeatDur is not None:
            self['repeatDur'] = repeatDur

    def freeze(self):
        """ Freeze the animation effect. (see also :ref:`fill <animateFill>`)
        """
        self['fill'] = 'freeze'

class AnimateMotion(Set):
    """ The **animateMotion** element causes a referenced element to move
    along a motion path.
    """
    elementname = 'animateMotion'

    def __init__(self, path=None, href=None, **extra):
        """
        :param path: the motion path
        :param href: target svg element, if **href** is not `None`; else
          the target SVG Element is the parent SVG Element.
        """
        super(AnimateMotion, self).__init__(href=href, **extra)
        if path is not None:
            self['path'] = path

    def set_value(self, path=None, calcMode=None, keyPoints=None, rotate=None):
        """
        Set animation attributes `path`, `calcMode`, `keyPoints` and `rotate`.
        """
        if path is not None:
            self['path'] = path
        if calcMode is not None:
            self['calcMode'] = calcMode
        if keyPoints is not None:
            self['keyPoints'] = keyPoints
        if rotate is not None:
            self['rotate'] = rotate


class Animate(Set):
    """ The **animate** element allows scalar attributes and properties to be
    assigned different values over time .
    """
    elementname = 'animate'

    def __init__(self, attributeName=None, values=None, href=None, **extra):
        """
        :param attributeName: name of the SVG Attribute to animate
        :param values: interpolation values, `string` as `<semicolon-list>` or a python `list`
        :param href: target svg element, if **href** is not `None`; else
          the target SVG Element is the parent SVG Element.
        """
        super(Animate, self).__init__(href=href, **extra)
        if values is not None:
            self.set_value(values)
        if attributeName is not None:
            self.set_target(attributeName)

    def set_value(self, values, calcMode=None, keyTimes=None, keySplines=None,
                  from_=None, to=None, by=None):
        """
        Set animation attributes :ref:`values`, :ref:`calcMode`, :ref:`keyTimes`,
        :ref:`keySplines`, :ref:`from`, :ref:`to` and :ref:`by`.
        """
        if values is not None:
            if not is_string(values):
                values = strlist(values, ';')
            self['values'] = values

        if calcMode is not None:
            self['calcMode'] = calcMode
        if keyTimes is not None:
            self['keyTimes'] = keyTimes
        if keySplines is not None:
            self['keySplines'] = keySplines
        if from_ is not None:
            self['from'] = from_
        if to is not None:
            self['to'] = to
        if by is not None:
            self['by'] = by


class AnimateColor(Animate):
    """ The **animateColor** element specifies a color transformation over
    time.
    """
    elementname = 'animateColor'


class AnimateTransform(Animate):
    """ The **animateTransform** element animates a transformation attribute
    on a target element, thereby allowing animations to control translation,
    scaling, rotation and/or skewing.
    """
    elementname = 'animateTransform'
    def __init__(self, transform, element=None, **extra):
        """
        :param element: target svg element, if element is not `None`; else
          the target svg element is the parent svg element.
        :param string transform: ``'translate | scale | rotate | skewX | skewY'``
        """
        super(AnimateTransform, self).__init__(element, **extra)
        self['type'] = transform
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