shell bypass 403
曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
#
# Module which supports allocation of memory from an mmap
#
# multiprocessing/heap.py
#
# Copyright (c) 2006-2008, R Oudkerk
# Licensed to PSF under a Contributor Agreement.
#
import bisect
import mmap
import os
import sys
import tempfile
import threading
from .context import reduction, assert_spawning
from . import util
__all__ = ['BufferWrapper']
#
# Inheritable class which wraps an mmap, and from which blocks can be allocated
#
if sys.platform == 'win32':
import _winapi
class Arena(object):
_rand = tempfile._RandomNameSequence()
def __init__(self, size):
self.size = size
for i in range(100):
name = 'pym-%d-%s' % (os.getpid(), next(self._rand))
buf = mmap.mmap(-1, size, tagname=name)
if _winapi.GetLastError() == 0:
break
# We have reopened a preexisting mmap.
buf.close()
else:
raise FileExistsError('Cannot find name for new mmap')
self.name = name
self.buffer = buf
self._state = (self.size, self.name)
def __getstate__(self):
assert_spawning(self)
return self._state
def __setstate__(self, state):
self.size, self.name = self._state = state
self.buffer = mmap.mmap(-1, self.size, tagname=self.name)
# XXX Temporarily preventing buildbot failures while determining
# XXX the correct long-term fix. See issue 23060
#assert _winapi.GetLastError() == _winapi.ERROR_ALREADY_EXISTS
else:
class Arena(object):
def __init__(self, size, fd=-1):
self.size = size
self.fd = fd
if fd == -1:
self.fd, name = tempfile.mkstemp(
prefix='pym-%d-'%os.getpid(), dir=util.get_temp_dir())
os.unlink(name)
util.Finalize(self, os.close, (self.fd,))
with open(self.fd, 'wb', closefd=False) as f:
bs = 1024 * 1024
if size >= bs:
zeros = b'\0' * bs
for _ in range(size // bs):
f.write(zeros)
del zeros
f.write(b'\0' * (size % bs))
assert f.tell() == size
self.buffer = mmap.mmap(self.fd, self.size)
def reduce_arena(a):
if a.fd == -1:
raise ValueError('Arena is unpicklable because '
'forking was enabled when it was created')
return rebuild_arena, (a.size, reduction.DupFd(a.fd))
def rebuild_arena(size, dupfd):
return Arena(size, dupfd.detach())
reduction.register(Arena, reduce_arena)
#
# Class allowing allocation of chunks of memory from arenas
#
class Heap(object):
_alignment = 8
def __init__(self, size=mmap.PAGESIZE):
self._lastpid = os.getpid()
self._lock = threading.Lock()
self._size = size
self._lengths = []
self._len_to_seq = {}
self._start_to_block = {}
self._stop_to_block = {}
self._allocated_blocks = set()
self._arenas = []
# list of pending blocks to free - see free() comment below
self._pending_free_blocks = []
@staticmethod
def _roundup(n, alignment):
# alignment must be a power of 2
mask = alignment - 1
return (n + mask) & ~mask
def _malloc(self, size):
# returns a large enough block -- it might be much larger
i = bisect.bisect_left(self._lengths, size)
if i == len(self._lengths):
length = self._roundup(max(self._size, size), mmap.PAGESIZE)
self._size *= 2
util.info('allocating a new mmap of length %d', length)
arena = Arena(length)
self._arenas.append(arena)
return (arena, 0, length)
else:
length = self._lengths[i]
seq = self._len_to_seq[length]
block = seq.pop()
if not seq:
del self._len_to_seq[length], self._lengths[i]
(arena, start, stop) = block
del self._start_to_block[(arena, start)]
del self._stop_to_block[(arena, stop)]
return block
def _free(self, block):
# free location and try to merge with neighbours
(arena, start, stop) = block
try:
prev_block = self._stop_to_block[(arena, start)]
except KeyError:
pass
else:
start, _ = self._absorb(prev_block)
try:
next_block = self._start_to_block[(arena, stop)]
except KeyError:
pass
else:
_, stop = self._absorb(next_block)
block = (arena, start, stop)
length = stop - start
try:
self._len_to_seq[length].append(block)
except KeyError:
self._len_to_seq[length] = [block]
bisect.insort(self._lengths, length)
self._start_to_block[(arena, start)] = block
self._stop_to_block[(arena, stop)] = block
def _absorb(self, block):
# deregister this block so it can be merged with a neighbour
(arena, start, stop) = block
del self._start_to_block[(arena, start)]
del self._stop_to_block[(arena, stop)]
length = stop - start
seq = self._len_to_seq[length]
seq.remove(block)
if not seq:
del self._len_to_seq[length]
self._lengths.remove(length)
return start, stop
def _free_pending_blocks(self):
# Free all the blocks in the pending list - called with the lock held.
while True:
try:
block = self._pending_free_blocks.pop()
except IndexError:
break
self._allocated_blocks.remove(block)
self._free(block)
def free(self, block):
# free a block returned by malloc()
# Since free() can be called asynchronously by the GC, it could happen
# that it's called while self._lock is held: in that case,
# self._lock.acquire() would deadlock (issue #12352). To avoid that, a
# trylock is used instead, and if the lock can't be acquired
# immediately, the block is added to a list of blocks to be freed
# synchronously sometimes later from malloc() or free(), by calling
# _free_pending_blocks() (appending and retrieving from a list is not
# strictly thread-safe but under cPython it's atomic thanks to the GIL).
assert os.getpid() == self._lastpid
if not self._lock.acquire(False):
# can't acquire the lock right now, add the block to the list of
# pending blocks to free
self._pending_free_blocks.append(block)
else:
# we hold the lock
try:
self._free_pending_blocks()
self._allocated_blocks.remove(block)
self._free(block)
finally:
self._lock.release()
def malloc(self, size):
# return a block of right size (possibly rounded up)
assert 0 <= size < sys.maxsize
if os.getpid() != self._lastpid:
self.__init__() # reinitialize after fork
with self._lock:
self._free_pending_blocks()
size = self._roundup(max(size,1), self._alignment)
(arena, start, stop) = self._malloc(size)
new_stop = start + size
if new_stop < stop:
self._free((arena, new_stop, stop))
block = (arena, start, new_stop)
self._allocated_blocks.add(block)
return block
#
# Class representing a chunk of an mmap -- can be inherited by child process
#
class BufferWrapper(object):
_heap = Heap()
def __init__(self, size):
assert 0 <= size < sys.maxsize
block = BufferWrapper._heap.malloc(size)
self._state = (block, size)
util.Finalize(self, BufferWrapper._heap.free, args=(block,))
def create_memoryview(self):
(arena, start, stop), size = self._state
return memoryview(arena.buffer)[start:start+size]