曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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From: tchrist@convex.COM (Tom Christiansen)
Newsgroups: comp.lang.perl
Subject: Re: The problems of Perl (Re: Question (silly?))
Message-ID: <1992Jan17.053115.4220@convex.com>
Date: 17 Jan 92 05:31:15 GMT
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From the keyboard of flee@cs.psu.edu (Felix Lee):
:And Perl is definitely awkward with data types.  I haven't yet found a
:pleasant way of shoving non-trivial data types into Perl's grammar.

Yes, it's pretty aweful at that, alright.  Sometimes I write perl programs
that need them, and sometimes it just takes a little creativity.  But
sometimes it's not worth it.  I actually wrote a C program the other day
(gasp) because I didn't want to deal with a game matrix with six links per node.

:Here's a very simple problem that's tricky to express in Perl: process
:the output of "du" to produce output that's indented to reflect the
:tree structure, and with each subtree sorted by size.  Something like:
:    434 /etc
:      |     344 .
:      |      50 install
:      |      35 uucp
:      |       3 nserve
:      |       |       2 .
:      |       |       1 auth.info
:      |       1 sm
:      |       1 sm.bak

At first I thought I could just keep one local list around
at once, but this seems inherently recursive.  Which means
I need an real recursive data structure.  Maybe you could
do it with one of the %assoc arrays Larry uses in the begat
programs, but I broke down and got dirty.  I think the hardest
part was matching Felix's desired output exactly.  It's not
blazingly fast: I should probably inline the &childof routine,
but it *was* faster to write than I could have written the
equivalent C program.


--tom

--
"GUIs normally make it simple to accomplish simple actions and impossible
to accomplish complex actions."   --Doug Gwyn  (22/Jun/91 in comp.unix.wizards)

     Tom Christiansen           tchrist@convex.com      convex!tchrist

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