曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
#! /opt/alt/python36/bin/python3.6
"""
A curses-based version of Conway's Game of Life.
An empty board will be displayed, and the following commands are available:
E : Erase the board
R : Fill the board randomly
S : Step for a single generation
C : Update continuously until a key is struck
Q : Quit
Cursor keys : Move the cursor around the board
Space or Enter : Toggle the contents of the cursor's position
Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby.
"""
import curses
import random
class LifeBoard:
"""Encapsulates a Life board
Attributes:
X,Y : horizontal and vertical size of the board
state : dictionary mapping (x,y) to 0 or 1
Methods:
display(update_board) -- If update_board is true, compute the
next generation. Then display the state
of the board and refresh the screen.
erase() -- clear the entire board
make_random() -- fill the board randomly
set(y,x) -- set the given cell to Live; doesn't refresh the screen
toggle(y,x) -- change the given cell from live to dead, or vice
versa, and refresh the screen display
"""
def __init__(self, scr, char=ord('*')):
"""Create a new LifeBoard instance.
scr -- curses screen object to use for display
char -- character used to render live cells (default: '*')
"""
self.state = {}
self.scr = scr
Y, X = self.scr.getmaxyx()
self.X, self.Y = X - 2, Y - 2 - 1
self.char = char
self.scr.clear()
# Draw a border around the board
border_line = '+' + (self.X * '-') + '+'
self.scr.addstr(0, 0, border_line)
self.scr.addstr(self.Y + 1, 0, border_line)
for y in range(0, self.Y):
self.scr.addstr(1 + y, 0, '|')
self.scr.addstr(1 + y, self.X + 1, '|')
self.scr.refresh()
def set(self, y, x):
"""Set a cell to the live state"""
if x < 0 or self.X <= x or y < 0 or self.Y <= y:
raise ValueError("Coordinates out of range %i,%i" % (y, x))
self.state[x, y] = 1
def toggle(self, y, x):
"""Toggle a cell's state between live and dead"""
if x < 0 or self.X <= x or y < 0 or self.Y <= y:
raise ValueError("Coordinates out of range %i,%i" % (y, x))
if (x, y) in self.state:
del self.state[x, y]
self.scr.addch(y + 1, x + 1, ' ')
else:
self.state[x, y] = 1
if curses.has_colors():
# Let's pick a random color!
self.scr.attrset(curses.color_pair(random.randrange(1, 7)))
self.scr.addch(y + 1, x + 1, self.char)
self.scr.attrset(0)
self.scr.refresh()
def erase(self):
"""Clear the entire board and update the board display"""
self.state = {}
self.display(update_board=False)
def display(self, update_board=True):
"""Display the whole board, optionally computing one generation"""
M, N = self.X, self.Y
if not update_board:
for i in range(0, M):
for j in range(0, N):
if (i, j) in self.state:
self.scr.addch(j + 1, i + 1, self.char)
else:
self.scr.addch(j + 1, i + 1, ' ')
self.scr.refresh()
return
d = {}
self.boring = 1
for i in range(0, M):
L = range(max(0, i - 1), min(M, i + 2))
for j in range(0, N):
s = 0
live = (i, j) in self.state
for k in range(max(0, j - 1), min(N, j + 2)):
for l in L:
if (l, k) in self.state:
s += 1
s -= live
if s == 3:
# Birth
d[i, j] = 1
if curses.has_colors():
# Let's pick a random color!
self.scr.attrset(curses.color_pair(
random.randrange(1, 7)))
self.scr.addch(j + 1, i + 1, self.char)
self.scr.attrset(0)
if not live:
self.boring = 0
elif s == 2 and live:
# Survival
d[i, j] = 1
elif live:
# Death
self.scr.addch(j + 1, i + 1, ' ')
self.boring = 0
self.state = d
self.scr.refresh()
def make_random(self):
"Fill the board with a random pattern"
self.state = {}
for i in range(0, self.X):
for j in range(0, self.Y):
if random.random() > 0.5:
self.set(j, i)
def erase_menu(stdscr, menu_y):
"Clear the space where the menu resides"
stdscr.move(menu_y, 0)
stdscr.clrtoeol()
stdscr.move(menu_y + 1, 0)
stdscr.clrtoeol()
def display_menu(stdscr, menu_y):
"Display the menu of possible keystroke commands"
erase_menu(stdscr, menu_y)
# If color, then light the menu up :-)
if curses.has_colors():
stdscr.attrset(curses.color_pair(1))
stdscr.addstr(menu_y, 4,
'Use the cursor keys to move, and space or Enter to toggle a cell.')
stdscr.addstr(menu_y + 1, 4,
'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')
stdscr.attrset(0)
def keyloop(stdscr):
# Clear the screen and display the menu of keys
stdscr.clear()
stdscr_y, stdscr_x = stdscr.getmaxyx()
menu_y = (stdscr_y - 3) - 1
display_menu(stdscr, menu_y)
# If color, then initialize the color pairs
if curses.has_colors():
curses.init_pair(1, curses.COLOR_BLUE, 0)
curses.init_pair(2, curses.COLOR_CYAN, 0)
curses.init_pair(3, curses.COLOR_GREEN, 0)
curses.init_pair(4, curses.COLOR_MAGENTA, 0)
curses.init_pair(5, curses.COLOR_RED, 0)
curses.init_pair(6, curses.COLOR_YELLOW, 0)
curses.init_pair(7, curses.COLOR_WHITE, 0)
# Set up the mask to listen for mouse events
curses.mousemask(curses.BUTTON1_CLICKED)
# Allocate a subwindow for the Life board and create the board object
subwin = stdscr.subwin(stdscr_y - 3, stdscr_x, 0, 0)
board = LifeBoard(subwin, char=ord('*'))
board.display(update_board=False)
# xpos, ypos are the cursor's position
xpos, ypos = board.X // 2, board.Y // 2
# Main loop:
while True:
stdscr.move(1 + ypos, 1 + xpos) # Move the cursor
c = stdscr.getch() # Get a keystroke
if 0 < c < 256:
c = chr(c)
if c in ' \n':
board.toggle(ypos, xpos)
elif c in 'Cc':
erase_menu(stdscr, menu_y)
stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
'updating the screen.')
stdscr.refresh()
# Activate nodelay mode; getch() will return -1
# if no keystroke is available, instead of waiting.
stdscr.nodelay(1)
while True:
c = stdscr.getch()
if c != -1:
break
stdscr.addstr(0, 0, '/')
stdscr.refresh()
board.display()
stdscr.addstr(0, 0, '+')
stdscr.refresh()
stdscr.nodelay(0) # Disable nodelay mode
display_menu(stdscr, menu_y)
elif c in 'Ee':
board.erase()
elif c in 'Qq':
break
elif c in 'Rr':
board.make_random()
board.display(update_board=False)
elif c in 'Ss':
board.display()
else:
# Ignore incorrect keys
pass
elif c == curses.KEY_UP and ypos > 0:
ypos -= 1
elif c == curses.KEY_DOWN and ypos + 1 < board.Y:
ypos += 1
elif c == curses.KEY_LEFT and xpos > 0:
xpos -= 1
elif c == curses.KEY_RIGHT and xpos + 1 < board.X:
xpos += 1
elif c == curses.KEY_MOUSE:
mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse()
if (mouse_x > 0 and mouse_x < board.X + 1 and
mouse_y > 0 and mouse_y < board.Y + 1):
xpos = mouse_x - 1
ypos = mouse_y - 1
board.toggle(ypos, xpos)
else:
# They've clicked outside the board
curses.flash()
else:
# Ignore incorrect keys
pass
def main(stdscr):
keyloop(stdscr) # Enter the main loop
if __name__ == '__main__':
curses.wrapper(main)