曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
shell bypass 403

GrazzMean-Shell Shell

Uname: Linux server18.dn-server.com 3.10.0-962.3.2.lve1.5.88.el7.x86_64 #1 SMP Fri Sep 26 14:06:42 UTC 2025 x86_64
Software: LiteSpeed
PHP version: 7.4.33 [ PHP INFO ] PHP os: Linux
Server Ip: 185.126.202.122
Your Ip: 216.73.216.193
User: rahbordf (4876) | Group: rahbordf (4881)
Safe Mode: OFF
Disable Function:
show_source, system, shell_exec, passthru, exec, popen, proc_open

name : hanoi.py
#! /opt/alt/python34/bin/python3.4

"""
Animated Towers of Hanoi using Tk with optional bitmap file in background.

Usage: hanoi.py [n [bitmapfile]]

n is the number of pieces to animate; default is 4, maximum 15.

The bitmap file can be any X11 bitmap file (look in /usr/include/X11/bitmaps for
samples); it is displayed as the background of the animation.  Default is no
bitmap.
"""

from tkinter import Tk, Canvas

# Basic Towers-of-Hanoi algorithm: move n pieces from a to b, using c
# as temporary.  For each move, call report()
def hanoi(n, a, b, c, report):
    if n <= 0: return
    hanoi(n-1, a, c, b, report)
    report(n, a, b)
    hanoi(n-1, c, b, a, report)


# The graphical interface
class Tkhanoi:

    # Create our objects
    def __init__(self, n, bitmap = None):
        self.n = n
        self.tk = tk = Tk()
        self.canvas = c = Canvas(tk)
        c.pack()
        width, height = tk.getint(c['width']), tk.getint(c['height'])

        # Add background bitmap
        if bitmap:
            self.bitmap = c.create_bitmap(width//2, height//2,
                                          bitmap=bitmap,
                                          foreground='blue')

        # Generate pegs
        pegwidth = 10
        pegheight = height//2
        pegdist = width//3
        x1, y1 = (pegdist-pegwidth)//2, height*1//3
        x2, y2 = x1+pegwidth, y1+pegheight
        self.pegs = []
        p = c.create_rectangle(x1, y1, x2, y2, fill='black')
        self.pegs.append(p)
        x1, x2 = x1+pegdist, x2+pegdist
        p = c.create_rectangle(x1, y1, x2, y2, fill='black')
        self.pegs.append(p)
        x1, x2 = x1+pegdist, x2+pegdist
        p = c.create_rectangle(x1, y1, x2, y2, fill='black')
        self.pegs.append(p)
        self.tk.update()

        # Generate pieces
        pieceheight = pegheight//16
        maxpiecewidth = pegdist*2//3
        minpiecewidth = 2*pegwidth
        self.pegstate = [[], [], []]
        self.pieces = {}
        x1, y1 = (pegdist-maxpiecewidth)//2, y2-pieceheight-2
        x2, y2 = x1+maxpiecewidth, y1+pieceheight
        dx = (maxpiecewidth-minpiecewidth) // (2*max(1, n-1))
        for i in range(n, 0, -1):
            p = c.create_rectangle(x1, y1, x2, y2, fill='red')
            self.pieces[i] = p
            self.pegstate[0].append(i)
            x1, x2 = x1 + dx, x2-dx
            y1, y2 = y1 - pieceheight-2, y2-pieceheight-2
            self.tk.update()
            self.tk.after(25)

    # Run -- never returns
    def run(self):
        while 1:
            hanoi(self.n, 0, 1, 2, self.report)
            hanoi(self.n, 1, 2, 0, self.report)
            hanoi(self.n, 2, 0, 1, self.report)
            hanoi(self.n, 0, 2, 1, self.report)
            hanoi(self.n, 2, 1, 0, self.report)
            hanoi(self.n, 1, 0, 2, self.report)

    # Reporting callback for the actual hanoi function
    def report(self, i, a, b):
        if self.pegstate[a][-1] != i: raise RuntimeError # Assertion
        del self.pegstate[a][-1]
        p = self.pieces[i]
        c = self.canvas

        # Lift the piece above peg a
        ax1, ay1, ax2, ay2 = c.bbox(self.pegs[a])
        while 1:
            x1, y1, x2, y2 = c.bbox(p)
            if y2 < ay1: break
            c.move(p, 0, -1)
            self.tk.update()

        # Move it towards peg b
        bx1, by1, bx2, by2 = c.bbox(self.pegs[b])
        newcenter = (bx1+bx2)//2
        while 1:
            x1, y1, x2, y2 = c.bbox(p)
            center = (x1+x2)//2
            if center == newcenter: break
            if center > newcenter: c.move(p, -1, 0)
            else: c.move(p, 1, 0)
            self.tk.update()

        # Move it down on top of the previous piece
        pieceheight = y2-y1
        newbottom = by2 - pieceheight*len(self.pegstate[b]) - 2
        while 1:
            x1, y1, x2, y2 = c.bbox(p)
            if y2 >= newbottom: break
            c.move(p, 0, 1)
            self.tk.update()

        # Update peg state
        self.pegstate[b].append(i)


def main():
    import sys

    # First argument is number of pegs, default 4
    if sys.argv[1:]:
        n = int(sys.argv[1])
    else:
        n = 4

    # Second argument is bitmap file, default none
    if sys.argv[2:]:
        bitmap = sys.argv[2]
        # Reverse meaning of leading '@' compared to Tk
        if bitmap[0] == '@': bitmap = bitmap[1:]
        else: bitmap = '@' + bitmap
    else:
        bitmap = None

    # Create the graphical objects...
    h = Tkhanoi(n, bitmap)

    # ...and run!
    h.run()


# Call main when run as script
if __name__ == '__main__':
    main()
© 2026 GrazzMean-Shell