曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
import sys
try:
from ctypes import cdll, c_void_p, c_char_p, util
except ImportError:
# ctypes is an optional module. If it's not present, we're limited in what
# we can tell about the system, but we don't want to prevent the module
# from working.
print("ctypes isn't available; iOS system calls will not be available", file=sys.stderr)
objc = None
else:
# ctypes is available. Load the ObjC library, and wrap the objc_getClass,
# sel_registerName methods
lib = util.find_library("objc")
if lib is None:
# Failed to load the objc library
raise ImportError("ObjC runtime library couldn't be loaded")
objc = cdll.LoadLibrary(lib)
objc.objc_getClass.restype = c_void_p
objc.objc_getClass.argtypes = [c_char_p]
objc.sel_registerName.restype = c_void_p
objc.sel_registerName.argtypes = [c_char_p]
def get_platform_ios():
# Determine if this is a simulator using the multiarch value
is_simulator = sys.implementation._multiarch.endswith("simulator")
# We can't use ctypes; abort
if not objc:
return None
# Most of the methods return ObjC objects
objc.objc_msgSend.restype = c_void_p
# All the methods used have no arguments.
objc.objc_msgSend.argtypes = [c_void_p, c_void_p]
# Equivalent of:
# device = [UIDevice currentDevice]
UIDevice = objc.objc_getClass(b"UIDevice")
SEL_currentDevice = objc.sel_registerName(b"currentDevice")
device = objc.objc_msgSend(UIDevice, SEL_currentDevice)
# Equivalent of:
# device_systemVersion = [device systemVersion]
SEL_systemVersion = objc.sel_registerName(b"systemVersion")
device_systemVersion = objc.objc_msgSend(device, SEL_systemVersion)
# Equivalent of:
# device_systemName = [device systemName]
SEL_systemName = objc.sel_registerName(b"systemName")
device_systemName = objc.objc_msgSend(device, SEL_systemName)
# Equivalent of:
# device_model = [device model]
SEL_model = objc.sel_registerName(b"model")
device_model = objc.objc_msgSend(device, SEL_model)
# UTF8String returns a const char*;
SEL_UTF8String = objc.sel_registerName(b"UTF8String")
objc.objc_msgSend.restype = c_char_p
# Equivalent of:
# system = [device_systemName UTF8String]
# release = [device_systemVersion UTF8String]
# model = [device_model UTF8String]
system = objc.objc_msgSend(device_systemName, SEL_UTF8String).decode()
release = objc.objc_msgSend(device_systemVersion, SEL_UTF8String).decode()
model = objc.objc_msgSend(device_model, SEL_UTF8String).decode()
return system, release, model, is_simulator