曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜. rahbord-ins.ir - GrazzMean-Shell
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name : pycore_asdl.h
#ifndef Py_INTERNAL_ASDL_H
#define Py_INTERNAL_ASDL_H
#ifdef __cplusplus
extern "C" {
#endif

#ifndef Py_BUILD_CORE
#  error "this header requires Py_BUILD_CORE define"
#endif

#include "pycore_pyarena.h"       // _PyArena_Malloc()

typedef PyObject * identifier;
typedef PyObject * string;
typedef PyObject * object;
typedef PyObject * constant;

/* It would be nice if the code generated by asdl_c.py was completely
   independent of Python, but it is a goal the requires too much work
   at this stage.  So, for example, I'll represent identifiers as
   interned Python strings.
*/

#define _ASDL_SEQ_HEAD \
    Py_ssize_t size;   \
    void **elements;

typedef struct {
    _ASDL_SEQ_HEAD
} asdl_seq;

typedef struct {
    _ASDL_SEQ_HEAD
    void *typed_elements[1];
} asdl_generic_seq;

typedef struct {
    _ASDL_SEQ_HEAD
    PyObject *typed_elements[1];
} asdl_identifier_seq;

typedef struct {
    _ASDL_SEQ_HEAD
    int typed_elements[1];
} asdl_int_seq;

asdl_generic_seq *_Py_asdl_generic_seq_new(Py_ssize_t size, PyArena *arena);
asdl_identifier_seq *_Py_asdl_identifier_seq_new(Py_ssize_t size, PyArena *arena);
asdl_int_seq *_Py_asdl_int_seq_new(Py_ssize_t size, PyArena *arena);


#define GENERATE_ASDL_SEQ_CONSTRUCTOR(NAME, TYPE) \
asdl_ ## NAME ## _seq *_Py_asdl_ ## NAME ## _seq_new(Py_ssize_t size, PyArena *arena) \
{ \
    asdl_ ## NAME ## _seq *seq = NULL; \
    size_t n; \
    /* check size is sane */ \
    if (size < 0 || \
        (size && (((size_t)size - 1) > (SIZE_MAX / sizeof(void *))))) { \
        PyErr_NoMemory(); \
        return NULL; \
    } \
    n = (size ? (sizeof(TYPE *) * (size - 1)) : 0); \
    /* check if size can be added safely */ \
    if (n > SIZE_MAX - sizeof(asdl_ ## NAME ## _seq)) { \
        PyErr_NoMemory(); \
        return NULL; \
    } \
    n += sizeof(asdl_ ## NAME ## _seq); \
    seq = (asdl_ ## NAME ## _seq *)_PyArena_Malloc(arena, n); \
    if (!seq) { \
        PyErr_NoMemory(); \
        return NULL; \
    } \
    memset(seq, 0, n); \
    seq->size = size; \
    seq->elements = (void**)seq->typed_elements; \
    return seq; \
}

#define asdl_seq_GET_UNTYPED(S, I) _Py_RVALUE((S)->elements[(I)])
#define asdl_seq_GET(S, I) _Py_RVALUE((S)->typed_elements[(I)])
#define asdl_seq_LEN(S) _Py_RVALUE(((S) == NULL ? 0 : (S)->size))

#ifdef Py_DEBUG
#  define asdl_seq_SET(S, I, V) \
    do { \
        Py_ssize_t _asdl_i = (I); \
        assert((S) != NULL); \
        assert(0 <= _asdl_i && _asdl_i < (S)->size); \
        (S)->typed_elements[_asdl_i] = (V); \
    } while (0)
#else
#  define asdl_seq_SET(S, I, V) _Py_RVALUE((S)->typed_elements[(I)] = (V))
#endif

#ifdef Py_DEBUG
#  define asdl_seq_SET_UNTYPED(S, I, V) \
    do { \
        Py_ssize_t _asdl_i = (I); \
        assert((S) != NULL); \
        assert(0 <= _asdl_i && _asdl_i < (S)->size); \
        (S)->elements[_asdl_i] = (V); \
    } while (0)
#else
#  define asdl_seq_SET_UNTYPED(S, I, V) _Py_RVALUE((S)->elements[(I)] = (V))
#endif

#ifdef __cplusplus
}
#endif
#endif /* !Py_INTERNAL_ASDL_H */
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