曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
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A new turtle module for Python
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Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.
----- turtle.py
This module is an extended reimplementation of turtle.py from the
Python standard distribution up to Python 2.5. (See: http:\\www.python.org)
It tries to keep the merits of turtle.py and to be (nearly) 100%
compatible with it. This means in the first place to enable the
learning programmer to use all the commands, classes and methods
interactively when using the module from within IDLE run with
the -n switch.
Roughly it has the following features added:
- Better animation of the turtle movements, especially of turning the
turtle. So the turtles can more easily be used as a visual feedback
instrument by the (beginning) programmer.
- Different turtle shapes, gif-images as turtle shapes, user defined
and user controllable turtle shapes, among them compound
(multicolored) shapes. Turtle shapes can be stgretched and tilted, which
makes turtles zu very versatile geometrical objects.
- Fine control over turtle movement and screen updates via delay(),
and enhanced tracer() and speed() methods.
- Aliases for the most commonly used commands, like fd for forward etc.,
following the early Logo traditions. This reduces the boring work of
typing long sequences of commands, which often occur in a natural way
when kids try to program fancy pictures on their first encounter with
turtle graphcis.
- Turtles now have an undo()-method with configurable undo-buffer.
- Some simple commands/methods for creating event driven programs
(mouse-, key-, timer-events). Especially useful for programming games.
- A scrollable Canvas class. The default scrollable Canvas can be
extended interactively as needed while playing around with the turtle(s).
- A TurtleScreen class with methods controlling background color or
background image, window and canvas size and other properties of the
TurtleScreen.
- There is a method, setworldcoordinates(), to install a user defined
coordinate-system for the TurtleScreen.
- The implementation uses a 2-vector class named Vec2D, derived from tuple.
This class is public, so it can be imported by the application programmer,
which makes certain types of computations very natural and compact.
- Appearance of the TurtleScreen and the Turtles at startup/import can be
configured by means of a turtle.cfg configuration file.
The default configuration mimics the appearance of the old turtle module.
- If configured appropriately the module reads in docstrings from a docstring
dictionary in some different language, supplied separately and replaces
the english ones by those read in. There is a utility function
write_docstringdict() to write a dictionary with the original (english)
docstrings to disc, so it can serve as a template for translations.