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曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.かつては雑草やヨモギと共に雨や露を分かち合っていたが、今では松やヒノキと共に霜や雪に耐えている。曾与蒿藜同雨露,Once sharing rain and dew with weeds and wormwood, now enduring frost and snow with pines and cypresses.终随松柏到冰霜.曾与蒿藜同雨露한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.,终随松柏到冰霜.譖セ荳手珍阯懷酔髮ィ髴イ�檎サ磯囂譚セ譟丞芦蜀ー髴�曾与蒿藜同雨露,鏇句笌钂胯棞鍚岄洦闇诧紝缁堥殢鏉炬煆鍒板啺闇�终随松柏到冰霜.曾与蒿藜同雨露,한때 잡초와 쑥과 함께 비와 이슬을 나누던 곳이 이제는 소나무와 삼나무와 함께 서리와 눈을 견뎌내고 있다.终随松柏到冰霜.曾与蒿藜同雨露,终随松柏到冰霜.
# Copyright (c) 2012 Google Inc. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
"""Visual Studio project reader/writer."""
import gyp.common
import gyp.easy_xml as easy_xml
#------------------------------------------------------------------------------
class Tool(object):
"""Visual Studio tool."""
def __init__(self, name, attrs=None):
"""Initializes the tool.
Args:
name: Tool name.
attrs: Dict of tool attributes; may be None.
"""
self._attrs = attrs or {}
self._attrs['Name'] = name
def _GetSpecification(self):
"""Creates an element for the tool.
Returns:
A new xml.dom.Element for the tool.
"""
return ['Tool', self._attrs]
class Filter(object):
"""Visual Studio filter - that is, a virtual folder."""
def __init__(self, name, contents=None):
"""Initializes the folder.
Args:
name: Filter (folder) name.
contents: List of filenames and/or Filter objects contained.
"""
self.name = name
self.contents = list(contents or [])
#------------------------------------------------------------------------------
class Writer(object):
"""Visual Studio XML project writer."""
def __init__(self, project_path, version, name, guid=None, platforms=None):
"""Initializes the project.
Args:
project_path: Path to the project file.
version: Format version to emit.
name: Name of the project.
guid: GUID to use for project, if not None.
platforms: Array of string, the supported platforms. If null, ['Win32']
"""
self.project_path = project_path
self.version = version
self.name = name
self.guid = guid
# Default to Win32 for platforms.
if not platforms:
platforms = ['Win32']
# Initialize the specifications of the various sections.
self.platform_section = ['Platforms']
for platform in platforms:
self.platform_section.append(['Platform', {'Name': platform}])
self.tool_files_section = ['ToolFiles']
self.configurations_section = ['Configurations']
self.files_section = ['Files']
# Keep a dict keyed on filename to speed up access.
self.files_dict = dict()
def AddToolFile(self, path):
"""Adds a tool file to the project.
Args:
path: Relative path from project to tool file.
"""
self.tool_files_section.append(['ToolFile', {'RelativePath': path}])
def _GetSpecForConfiguration(self, config_type, config_name, attrs, tools):
"""Returns the specification for a configuration.
Args:
config_type: Type of configuration node.
config_name: Configuration name.
attrs: Dict of configuration attributes; may be None.
tools: List of tools (strings or Tool objects); may be None.
Returns:
"""
# Handle defaults
if not attrs:
attrs = {}
if not tools:
tools = []
# Add configuration node and its attributes
node_attrs = attrs.copy()
node_attrs['Name'] = config_name
specification = [config_type, node_attrs]
# Add tool nodes and their attributes
if tools:
for t in tools:
if isinstance(t, Tool):
specification.append(t._GetSpecification())
else:
specification.append(Tool(t)._GetSpecification())
return specification
def AddConfig(self, name, attrs=None, tools=None):
"""Adds a configuration to the project.
Args:
name: Configuration name.
attrs: Dict of configuration attributes; may be None.
tools: List of tools (strings or Tool objects); may be None.
"""
spec = self._GetSpecForConfiguration('Configuration', name, attrs, tools)
self.configurations_section.append(spec)
def _AddFilesToNode(self, parent, files):
"""Adds files and/or filters to the parent node.
Args:
parent: Destination node
files: A list of Filter objects and/or relative paths to files.
Will call itself recursively, if the files list contains Filter objects.
"""
for f in files:
if isinstance(f, Filter):
node = ['Filter', {'Name': f.name}]
self._AddFilesToNode(node, f.contents)
else:
node = ['File', {'RelativePath': f}]
self.files_dict[f] = node
parent.append(node)
def AddFiles(self, files):
"""Adds files to the project.
Args:
files: A list of Filter objects and/or relative paths to files.
This makes a copy of the file/filter tree at the time of this call. If you
later add files to a Filter object which was passed into a previous call
to AddFiles(), it will not be reflected in this project.
"""
self._AddFilesToNode(self.files_section, files)
# TODO(rspangler) This also doesn't handle adding files to an existing
# filter. That is, it doesn't merge the trees.
def AddFileConfig(self, path, config, attrs=None, tools=None):
"""Adds a configuration to a file.
Args:
path: Relative path to the file.
config: Name of configuration to add.
attrs: Dict of configuration attributes; may be None.
tools: List of tools (strings or Tool objects); may be None.
Raises:
ValueError: Relative path does not match any file added via AddFiles().
"""
# Find the file node with the right relative path
parent = self.files_dict.get(path)
if not parent:
raise ValueError('AddFileConfig: file "%s" not in project.' % path)
# Add the config to the file node
spec = self._GetSpecForConfiguration('FileConfiguration', config, attrs,
tools)
parent.append(spec)
def WriteIfChanged(self):
"""Writes the project file."""
# First create XML content definition
content = [
'VisualStudioProject',
{'ProjectType': 'Visual C++',
'Version': self.version.ProjectVersion(),
'Name': self.name,
'ProjectGUID': self.guid,
'RootNamespace': self.name,
'Keyword': 'Win32Proj'
},
self.platform_section,
self.tool_files_section,
self.configurations_section,
['References'], # empty section
self.files_section,
['Globals'] # empty section
]
easy_xml.WriteXmlIfChanged(content, self.project_path,
encoding="Windows-1252")